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Release Date

2021

Game Designer
Jamey Stegmaier
Theme

Fantasy

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Red Rising

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dicerooling
Dice Rolling
hand management
Hand Management
setcollection
Set Collection

Game DNA

Complexity

SimpleDense
CasualIntense
StraightforwardComplex

Experience

PassiveInteractive
MinimalOpen-Ended
LuckSkill
FrequentlyRarely
SolitaryEngaging
DryImmersive

Value for Money

BasicPremium
RarelyVariable

Craft a hand of powerful characters from the dystopian world of Red Rising.

Playing Time

40 - 60 Minutes

Player Count

1 - 6 Players

Enter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into fourteen castes. You represent a house attempting to rise to power as you piece together an assortment of followers (represented by your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds? Red Rising is a hand-management, combo-building game for 1-6 players (45-60 minute playing time). You start with a hand of 5 cards, and on your turn you will deploy 1 of those cards to a location on the board, activating that card’s deploy benefit. You will then gain the top card from another location (face up) or the deck (face down), gaining that location's benefit and adding the card to your hand as you enhance your end-game point total. If at any point you’re really happy with your hand, you can instead use your turn to reveal a card from the top of the deck and place it on a location to gain that location’s benefit.

Reviews

Jake P's avatar
Jake P
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Premium copy owned. Got this in trade and have played it with a variety of different players. Some have really enjoyed it and even wanted to play again straight away. For me.. i can see what it's trying to do.. but I feel the attempt to put the theme into the game is a little distracting from the mechanics. It feels like "Gin Rummy" the board game with some additional point salad(y) bolt on's added to it. Would i play it again? Sure. Would I have bought it having played it? Probably not.

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