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Release Date

2015

Game Designer
Shem Phillips
Theme

Nautical

HeartLeave a Review

Raiders of the North Sea

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workerplacement
Worker Placement
dicerooling
Dice Rolling
hand management
Hand Management

Game DNA

Complexity

SimpleDense
CasualIntense
StraightforwardComplex

Experience

PassiveInteractive
MinimalOpen-Ended
LuckSkill
FrequentlyRarely
SolitaryEngaging
DryImmersive

Value for Money

BasicPremium
RarelyVariable

Gather your Viking crew in order to plunder seas and lands for glory!

Playing Time

60 - 80 Minutes

Player Count

2 - 4 Players

Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. To do so, players need to assemble a crew, collect provisions, and journey north to plunder gold, iron and livestock. Glory can be found in battle, even at the hands of the Valkyrie, so gather your warriors because it's raiding season! To impress the Chieftain, you need victory points (VPs), with those being acquired primarily by raiding settlements, taking plunder, and making offerings to the Chieftain. How you use your plunder is also vital to your success. Players take turns in clockwise order, and on a turn you place a worker and resolve its action, then pick up a different worker and resolve its action. Broadly speaking, those actions fall in one of two categories: - Work: Having a good crew and enough provisions are vital to successful raiding, so before making any raids, players need to do some work to prepare their crew and collect supplies. This is all done in the village at the bottom of the game board, with eight buildings offering various actions. You must first place your worker in an available building where no other worker is present, then pick up a different worker from a different building. - Raid: Once players have hired enough crew and collected provisions, you may choose to raid on your turn. To raid a settlement — whether a harbor, outpost, monastery or fortress — you need to meet three requirements: Having a large enough crew, having enough provisions (along with gold for monasteries and fortresses, and having a worker of the right color. Raiding offers various ways of scoring, such as military strength, plunder, and Valkyries, which is how grey and white workers enter the game. The game ends when only one fortress raid remains, all Valkyrie have been removed, or all offerings have been made, then players tally their scores.

Reviews

MrCo-op's avatar
MrCo-op
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Probably one of my favourite Shem Phillips games. Straightforward gameplay. Only 2 actions per turn with a fair amount of choice. Place a worker to activate an action then remove a worker to activate that action. Build your supplies and crew so you can raid settlements. When raiding, place a worker and gain a benefits that include plunder, military strength, Valkyries and an improved worker.

tim's avatar
tim
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A great game with really simple gameplay. I love Shem Phillips' games, and this is an easy game to get into. While it offers simple gameplay, there's a great bit of strategy and consideration that goes into every move. Well worth playing and owning.

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