2008
Renaissance
2008
Renaissance
30 - 150 Minutes
1 - 5 Players
In Le Havre, a player's turn consists of two parts: First, distribute newly supplied goods onto the offer spaces; then take an action. As an action, players may choose either to take all goods of one type from an offer space or to use one of the available buildings. Building actions allow players to upgrade goods, sell them or use them to build their own buildings and ships. Buildings are both an investment opportunity and a revenue stream, as players must pay an entry fee to use buildings that they do not own. Ships, on the other hand, are primarily used to provide the food that is needed to feed the workers. After every seven turns, the round ends: players' cattle and grain may multiply through a Harvest, and players must feed their workers. After a fixed number of rounds, each player may carry out one final action, and then the game ends. Players add the value of their buildings and ships to their cash reserves. The player who has amassed the largest fortune is the winner.
This is an incredible Euro game. Especially if you play with the included black market expansion the amount of variety of options in different gameplay set ups could become almost endless. It’s a really cool concept where you have limited choices and you want to start to get different productions going in order to make money and score points. Also a classic trope of this designer is a concept where you need to “pay your workers in order to not face a penalty of points. That is done very well in this game.
Another fantastic efficiency puzzle from Uwe Rosenberg. Offers some extremely rewarding turns. Works great between 1 and 3 players, would not recommend going any higher than that.