1980
Abstract
1980
Abstract
30 - 40 Minutes
2 - 4 Players
In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.
I've only played this on BGA but it is so addictive. Love this game. I'd love to get my hands on a copy. So simple to learn and play.
Fast, Fun, Addictive. Can't stop
One of the best push your luck games with the most fitting name possible, I literally can't stop playing it, can't stop rolling. I'm rubbish at it, but love it at the same time.